octahedron

To create an octahedron in ActionScript, you can use the following code:

import flash.display.Sprite;
import flash.geom.Point;

var octahedron:Sprite = new Sprite();

var size:Number = 100; // Size of the octahedron
var halfSize:Number = size / 2;

// Define the vertices of the octahedron
var vertices:Vector.<Point> = new Vector.<Point>();
vertices.push(new Point(0, -halfSize));
vertices.push(new Point(halfSize, 0));
vertices.push(new Point(0, halfSize));
vertices.push(new Point(-halfSize, 0));
vertices.push(new Point(0, -halfSize));
vertices.push(new Point(halfSize, 0));
vertices.push(new Point(0, halfSize));
vertices.push(new Point(-halfSize, 0));

// Draw the octahedron
octahedron.graphics.lineStyle(1, 0x000000); // Set the line style
octahedron.graphics.moveTo(vertices[0].x, vertices[0].y);
for (var i:int = 1; i < vertices.length; i++) {
    octahedron.graphics.lineTo(vertices[i].x, vertices[i].y);
}
octahedron.graphics.endFill();

addChild(octahedron);

This code creates a new Sprite object called octahedron. It defines the size of the octahedron and the vertices of the shape. Then, it uses the graphics property of the octahedron object to draw lines between the vertices, forming the octahedron shape. Finally, the octahedron sprite is added to the display using addChild.

Please note that ActionScript is primarily used with Adobe Flash, which is no longer supported by modern web browsers. If you are working on a project that requires ActionScript, it is recommended to consider using a different programming language or platform.