roblox studio part color randomiser

To create a randomizer for part colors in Roblox Studio using Lua, you can follow these steps:

  1. Define a function that generates a random color. This function will take no input parameters and will return a Color3 value representing the RGB values of the generated color. You can use the function to create a new color instance, passing in random values between 0 and 1 for the red, green, and blue channels.

  2. Create a variable to store the part you want to change the color of. You can use the game.Workspace object to access the parts in your game. Assign the desired part to this variable.

  3. Inside a loop, set the part's color to the random color generated by the function. You can use the function to create a BrickColor instance from the Color3 value. Assign this BrickColor to the part's BrickColor property.

Here's an example code snippet that demonstrates the steps above:

function generateRandomColor()
  return, math.random(), math.random())

local part = game.Workspace.Part -- Replace "Part" with the name of your part

while true do
  part.BrickColor =
  wait(1) -- Adjust the delay between color changes as desired

This code will continuously change the color of the specified part in your game at a rate of once per second. You can adjust the delay by modifying the argument passed to the wait function.

Remember to replace "Part" in the code with the actual name of the part you want to randomize the color of.