# get nearest player fivem

To get the nearest player in Lua for FiveM, you can follow these steps:

Get the player's current position: Use the

`GetEntityCoords`

function to retrieve the coordinates of the player's character. This function takes the player's ped as a parameter and returns a vector3 value representing their position.Loop through all players: Use the

`GetPlayers`

function to retrieve a table of all the players currently connected to the server. This function returns an array of player identifiers.Calculate the distance: Iterate through the array of players and calculate the distance between each player and the current player's position using the

`GetDistanceBetweenCoords`

function. This function takes the coordinates of two points and returns the distance between them.Find the nearest player: Keep track of the minimum distance and the player who has that distance. Update the minimum distance and player as you iterate through the array of players.

Return the nearest player: Once the loop is complete, you will have the nearest player and their distance. You can now use this information as needed in your script.

Here is an example code snippet that demonstrates how to implement these steps:

```
local playerPed = GetPlayerPed(-1)
local playerCoords = GetEntityCoords(playerPed)
local nearestPlayer = -1
local nearestDistance = -1
local players = GetPlayers()
for _, player in ipairs(players) do
local ped = GetPlayerPed(player)
local coords = GetEntityCoords(ped)
local distance = GetDistanceBetweenCoords(playerCoords, coords, true)
if (nearestDistance == -1 or distance < nearestDistance) then
nearestPlayer = player
nearestDistance = distance
end
end
-- Use nearestPlayer and nearestDistance as needed in your script
```

Please note that this code assumes you have the necessary FiveM Lua functions and libraries available.